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April 26, 2002
Moderator
Steve Rossen, Faculty New Media Center
Guests
Dario Nardi, Adjunct Assistant Professor in
the Program in Computing, UCLA
Nicholas Gessler, Co-Director, Human Complex
Systems
Timothy Ford, Programmer, Treyarch
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The use of games and simulations is an exciting and engaging
way to provide students with rich interactive learning
activities. Nevertheless, most educators tend to think of these
tools as something computer scientists can use but the rest of
us find intimidating and opaque.
This forum is designed to show the non-specialist that it is
possible for "the rest of us" to get involved in the design and
implementation of these active learning tools. To help convince
us, three educators with a fresh slant on the use of games and
simulations will discuss and demonstrate the utility and value
of games and simulations in education. They are:
Dario Nardi, Adjunct Assistant Professor in the Program in
Computing. Dr. Nardi's focus is artificial intelligence,
undergraduate education and curriculum design, andhuman factors
in general. He is particularly interested in how people
experience the every-day world in different ways and how
machines can be made to interact socially to mirror and
complement these differences. Dr. Nardi runs live in-class
simulations with students. He has designed computer-based
simulation software for use by liberal arts and science
students. And he has developed a speaking conversational agent
for use in the classroom. Dr. Nardi also believes that fiction
writing, music, art, and other "intelligences" can complement
otherwise theoretical approaches and he advocates that learning
should be interactive and fun.
Nicholas Gessler: Lecturer and Co-Director Human Complex Systems
Center. Mr. Gessler has developed three courses: Spatial
Simulation & Games, Computational Cartography, Artificial
Life, Culture and Evolutionary Design. Students in his classes
create simulations using Borland's Rapid Application Development
environment and C++, a language Mr. Gessler introduces to them
in less than two hours, then go on to construct their own
graphical multiagent worlds as laboratory experiments using
elements of the C++ language for Windows PCs. In addition, his
students use Lego's Mindstorms microcomputers to program the
robot's behavior, collect data and mediate human interaction.
Mr. Gessler will wear two hats for this forum, discussing both
the utility and ease of learning programming languages as well
as their embodiment in interactive robots.
Timothy Ford is a programmer for Treyarch, a subsidiary of
Activision, and an undergraduate in UCLA's Computer Science
Department. He is currently working on SegaNHL2k3 for the xbox,
playstation2 and gamecube. Mr. Ford is the president and founder
of the UCLA Community of Gamers and Developers, a campus
organization which examines the practice and history of game
design, technology and production. Mr. Ford will offer a broad
overview of the role games can play in in teaching in
learning.
Please join us Friday, April 26th, for what promises to be an
intriguing discussion and demonstration. Refreshments provided,
and questions and comments are decidedly welcome.
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